Arcade Unplugged

Verizon

The Phone Company That Said It’s Okay to Unplug.

The Change that Matters

When “brain rot” became Oxford’s Word of the Year, families were craving real connection, but the digital wellness space was dominated by fear-based messaging. Telecom brands were stuck in connectivity wars, and nobody owned joy. Verizon saw the opening to become the first telecom brand to champion digital wellness in a hopeful, human way.

The Work

Families aren’t addicted to their phones; they’re addicted to the content. So Verizon flipped it, transforming popular digital games into immersive real-world experiences. Launched on the Global Day of Unplugging with a Drew Barrymore-hosted Digital Wellness Summit, the Verizon Arcade Unplugged welcomed schools, community groups, and families to play together, phones down. Strong demand drove Verizon to expand into a 12-week national tour across 15 events in five states.

The Impact

The campaign drove 105,000+ new Verizon Family app users, 11,000+ in-person participants, and 168 million in media reach, achieving 41% competitive share of voice. 43% of coverage identified Verizon as an unexpected digital wellness champion. Judges praised it as bold and counterintuitive, noting that a tech company had the nerve to adopt a direct anti-tech message.

105,000+

new family app users

41%

competitive share of voice

11,000+

in-person participants